In this paper we present an experimental approach and a prototype implementation to manage level of detail in geovisualizations. The approach is based on identifying the area of interest of the user (mouse location or gaze point) and removing perceptually irrelevant detail in the visual field. Prototype implementation achieves this in real time using WebGL. By utilizing this test environment we want to systematically reveal the potential of integrating gaze based interaction modalities to the mobile webmapping applications.
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